Oral Presentations

Presentation Type

Presentation - Campus Access Only

Faculty Mentor’s Full Name

Michael Cassens

Faculty Mentor’s Department

Gaming and Interactive Media

Abstract / Artist's Statement

Education in video games is a rapidly evolving field that offers exciting possibilities for the future of learning. With the increasing popularity of video games, educators and developers are discovering innovative ways to use games as a tool for teaching and learning. The collaborative components of making an educational game crucially involve representation, learning objectives, and enjoyment. It is essential for individuals to see themselves represented in the media they consume, and video games are no exception. Diversity in character design, storylines, and themes can have a significant impact on players, especially those from underrepresented communities. It can promote a sense of inclusivity, increase empathy, and raise awareness of critical social issues. Learning objectives are essential to video games, as they help players understand what they need to accomplish and how to achieve it. A clear set of learning objectives can provide players with a sense of direction and purpose, making the game more engaging and rewarding. Last but certainly not least, another vital aspect of educational games to have is enjoyment! By incorporating elements of fun and play, educational video games can capture players' attention, create a sense of immersion, and encourage players to persist in their learning efforts.

Keeping these aspects of gaming in mind, I have created a little game whose goal is to be educational, inclusive, and enjoyable. The game title is Fallopian Eggscapade. The game has the players play as an ovarian egg. The goal of the game is to flow through the fallopian tubes, collect estrogen and avoid progestogen hormones and other reproductive events. You win by collecting enough estrogen and completing the menstrual cycle and having a period. The layout influences players to learn the functionality of the reproductive system. Players are informed and shown what hormones are involved and how they affect the body. In the current level design players must avoid “swimmers”, also known as sperm. The game plans to add more levels to educate about reproductive health which includes birth control and intercourse. The game strives to normalize the menstrual cycle and be inclusive of women's representation, in a fun and educational matter. Ultimately, the success of educational video games depends on striking a balance between learning objectives and fun gameplay, and game designers must continuously innovate to create engaging and enjoyable learning experiences.

Category

Visual and Performing Arts (including Creative Writing)

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Apr 21st, 4:20 PM Apr 21st, 4:40 PM

FUNdamental Education in Video Games

UC 327

Education in video games is a rapidly evolving field that offers exciting possibilities for the future of learning. With the increasing popularity of video games, educators and developers are discovering innovative ways to use games as a tool for teaching and learning. The collaborative components of making an educational game crucially involve representation, learning objectives, and enjoyment. It is essential for individuals to see themselves represented in the media they consume, and video games are no exception. Diversity in character design, storylines, and themes can have a significant impact on players, especially those from underrepresented communities. It can promote a sense of inclusivity, increase empathy, and raise awareness of critical social issues. Learning objectives are essential to video games, as they help players understand what they need to accomplish and how to achieve it. A clear set of learning objectives can provide players with a sense of direction and purpose, making the game more engaging and rewarding. Last but certainly not least, another vital aspect of educational games to have is enjoyment! By incorporating elements of fun and play, educational video games can capture players' attention, create a sense of immersion, and encourage players to persist in their learning efforts.

Keeping these aspects of gaming in mind, I have created a little game whose goal is to be educational, inclusive, and enjoyable. The game title is Fallopian Eggscapade. The game has the players play as an ovarian egg. The goal of the game is to flow through the fallopian tubes, collect estrogen and avoid progestogen hormones and other reproductive events. You win by collecting enough estrogen and completing the menstrual cycle and having a period. The layout influences players to learn the functionality of the reproductive system. Players are informed and shown what hormones are involved and how they affect the body. In the current level design players must avoid “swimmers”, also known as sperm. The game plans to add more levels to educate about reproductive health which includes birth control and intercourse. The game strives to normalize the menstrual cycle and be inclusive of women's representation, in a fun and educational matter. Ultimately, the success of educational video games depends on striking a balance between learning objectives and fun gameplay, and game designers must continuously innovate to create engaging and enjoyable learning experiences.