Year of Award

2024

Document Type

Thesis

Degree Type

Master of Science (MS)

Department or School/College

Computer Science

Committee Chair

Jesse Johnson

Commitee Members

Jesse Johnson, Zedong Peng, Russell Parsons

Keywords

Virtual Reality, Unreal Engine, Geospatial, Data Visualization

Abstract

This thesis presents a method for integrating high-fidelity geospatial data into Unreal Engine, creating a foundation for numerical computation and simulation in a virtual reality (VR) environment. The research focuses on developing tools that facilitate the incorporation of geospatial data into Unreal Engine, essential for visualizing and accessing data needed to develop training resources for high-risk professions, such as wildland firefighting. This includes the creation of custom plugins for both QGIS and Unreal Engine, forming a data pipeline that establishes a robust data foundation within Unreal Engine. This groundwork enables the development of simulation applications in a VR environment. By leveraging Unreal Engine's advanced visualization capabilities, this project enhances the ability to visualize and interact with geospatial data, demonstrating VR's potential as a data visualization tool and as a training environment to better prepare individuals for dynamic and hazardous scenarios.

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© Copyright 2024 Hannah E. Gedlaman