Year of Award
2024
Document Type
Thesis
Degree Type
Master of Arts (MA)
Degree Name
Education
Department or School/College
Phyllis J. Washington College of Education
Committee Chair
Morgen Alwell
Commitee Members
Daniel Lee, Matthew Schertz
Abstract
Getting students to engage with schoolwork is not always an easy task. Lessons that have elements of games (gamified lessons) and serious games (those created for education) have the potential to increase motivation, which may also improve learning outcomes. But research has found mixed results on the achievement effects of educational games, and not enough research has shown the effectiveness of educational games on evolution-related topics specifically (Bjoerner & Hansen, 2010). This study aimed to implement a game that revolves around the mechanisms of evolution and evaluated that game’s effects on secondary-level students’ motivation and learning. Four middle school life science students and four high school biology students of varying ability levels played a game designed to teach three mechanisms of evolution over the course of two periods over two days, for a total of two hours. They were then surveyed on their levels of motivation and thoughts on the game itself both via a likert-type survey and informal interviews. Data on the knowledge they gained from the game were collected via a traditional summative assessment. Gamification had a consistently positive impact on student motivation when learning about evolution-related topics as measured by self-report likert-type surveys, observations, and informal observations. Achievement scores from assessments administered after playing an educational game, however, were lower than those administered after traditional lessons. This study shows that gamification is a promising tool for teaching from a motivational standpoint, but the quantity and quality of what is learned from a game may be limited compared to traditional teaching methods. These results concur with previous research on educational games.
Recommended Citation
Fruechte, Bradford John, "EFFECTIVENESS OF AN EVOLUTION-BASED SERIOUS GAME ON MOTIVATION AND ACHIEVEMENT OF SECONDARY-LEVEL SCIENCE STUDENTS" (2024). Graduate Student Theses, Dissertations, & Professional Papers. 12400.
https://scholarworks.umt.edu/etd/12400
© Copyright 2024 Bradford John Fruechte