Year of Award

2013

Document Type

Professional Paper - Campus Access Only

Degree Type

Master of Science (MS)

Degree Name

Resource Conservation

Department or School/College

College of Forestry and Conservation

Committee Chair

Libby Covelli Metcalf

Commitee Members

Kari Gunderson, Keith Bosak

Keywords

games, games-based learning, gamification

Abstract

Gamification, the use of game-based elements to engage people, motivate action, promote learning, and solve problems, is an educational technique that may have merit at the university level. A watershed restoration game was created and played with a junior level college class in order to test the efficacy of gamification. Students who participated in the game were given pre- and post-game quizzes as well as a questionnaire to determine the usefulness of gamification. Quiz scores increased from 7.9 to 9.1 and students provided overwhelmingly positive feedback on their experience playing the game. In summary, gamification is an effective tool that may best be used by college level educators as a supplement to traditional lecture-based classes.

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© Copyright 2013 Daniel Charles Hatley