Year of Award
2013
Document Type
Professional Paper - Campus Access Only
Degree Type
Master of Science (MS)
Degree Name
Resource Conservation
Department or School/College
College of Forestry and Conservation
Committee Chair
Libby Covelli Metcalf
Commitee Members
Kari Gunderson, Keith Bosak
Keywords
games, games-based learning, gamification
Abstract
Gamification, the use of game-based elements to engage people, motivate action, promote learning, and solve problems, is an educational technique that may have merit at the university level. A watershed restoration game was created and played with a junior level college class in order to test the efficacy of gamification. Students who participated in the game were given pre- and post-game quizzes as well as a questionnaire to determine the usefulness of gamification. Quiz scores increased from 7.9 to 9.1 and students provided overwhelmingly positive feedback on their experience playing the game. In summary, gamification is an effective tool that may best be used by college level educators as a supplement to traditional lecture-based classes.
Recommended Citation
Hatley, Daniel Charles, "Gamification in Environmental Education" (2013). Graduate Student Theses, Dissertations, & Professional Papers. 477.
https://scholarworks.umt.edu/etd/477
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© Copyright 2013 Daniel Charles Hatley